I personally prefer the front rotated 20 degrees. Otherwise if I had to see that knot staring at me front and center I would name the tree "cyclops"
Here how I would trim the tree before I did anything. You can see how you have some bad branches, including some that are too thick, parallel, etc. You might want to leave the bottom right branch as a sacrifice to thicken the trunk and put a little taper and motion in it. Let it grow wild for 2-3 years and chop it.
Here's generally where I would take the tree from a design perspective. Back branches are really important in this design. Make sure you don't have any main branches directly over the daughter tree trunk - it will look unnatural. Right now in this design the apex of the primary trunk is still too heavy, but I got tired of working on the virtual
In real life you would still want to lighten it and open it up more I think. Branches on the daughter trunk alternate - bottom projects forward, middle projects diagonally back, top is directly to side. The daughter trunk should not look like a stalagmite like in my virtual - you want it to have character including minor bumps and kinks - but the line should follow the line of the main trunk more or less.